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Generated, Part 2
The second major mechanic and challenge was the idea of the character having an injured head cause memory loss. Initially, the thought was that a room you were in some time ago is reformed into a new room. It immediately became apparent that this would cause many issues, like replacing the room with a new…
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Where Does This Go?
After my last post about walls, I’ve since spent much of my development time working on where the walls where go. At the moment I’ve put together a rudimentary script that basically creates 4 objects, for 4 walls of a room, that call the generation script with their sizes. I think this will change though…
